![]() ![]() Fru’s stages are all short, consisting of just a single screen, but they’re still very challenging. It gets tricky fast, and I regularly found myself trying to contort my body in awkward, sometimes painful ways in order to get through a level. Often you’re doing many of these things at once you might have to figure out how to hold your hand on a switch while also keeping your torso in an area that reveals a platform. Eventually you’ll have to contend with a spiky, underwater creature that means instant death if touched. In certain sections, your silhouette is like a moving body of water that the game’s character can swim through, and in others you’ll need to touch switches in order to open up sections of the level. Things get more complex as you get further into the game. Standing in a certain spot might reveal a platform needed to reach higher ground, or it might remove a barrier that’s keeping you from progressing. At the outset, it’s pretty simple, as your body will uncover secrets. ![]() Fru’s twist is that your silhouette is actually a part of the game, letting you interact with the world while also controlling the little jumping heroine. That changes when you step in front of the Kinect. It’s a fairly simple side-scrolling platforming game, and while it’s very pretty - the lush graphics look almost hand-painted - it doesn’t seem all that unique. If only it had launched three years ago.Īt first glance Fru doesn’t look especially notable. But don’t unplug it just yet: today sees the launch of Fru on Xbox One, the much-belated killer app that shows just how cool Kinect games can be. With the upcoming closure of Xbox Fitness, and the fact that the new Xbox One S gets rid of the dedicated Kinect port entirely, it’s safe to say the device is no longer a major focus for Microsoft. The few Xbox One games that supported the device for motion or voice controls were mostly forgettable, while the Kinect also largely failed to catch on as a way to navigate the console’s myriad menus. Microsoft’s grand vision for the Kinect clearly hasn’t gone according to plan. ![]()
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